The game owns the rules; the engine owns the reusable machinery
Reflection, Luau, independent consumers, and the practical work of keeping a graphics engine from becoming one particular game.
3 min readFrom the development journal.
Reflection, Luau, independent consumers, and the practical work of keeping a graphics engine from becoming one particular game.
3 min readWhy sky, sunlight, fog, and water need to agree about the world they are rendering.
4 min readAn eight-position sample sequence is only the start. The harder question is deciding when yesterday’s pixels still belong in today’s frame.
4 min readDevelopment notes on keeping one authored world while letting different devices spend their rendering budgets differently.
4 min read