One environment, many effects
Why sky, sunlight, fog, and water need to agree about the world they are rendering.
3 min readThe development journal
Rendering decisions, engine experiments, and lessons from the workbench. A place to think out loud about the craft.
3 development notes
Why sky, sunlight, fog, and water need to agree about the world they are rendering.
3 min readDevelopment notes on keeping one authored world while letting different devices spend their rendering budgets differently.
4 min readAn eight-position sample sequence is only the start. The harder question is deciding when yesterday’s pixels still belong in today’s frame.
3 min read