
Glasswake: contact lighting and a spectral ocean
Recent arena captures bring together baked surface lighting, coastal scenery, and the running spectral ocean.
Fresh from the workbench
Short updates from the things I'm making. Work in progress, experiments, and the details between the bigger milestones.

Recent arena captures bring together baked surface lighting, coastal scenery, and the running spectral ocean.

A development checkpoint on less repetitive hillsides, fuller forest stands, and inspecting the cooked car asset in the running game.