The latest Glasswake captures show the arena entry, baked contact lighting on props, and a spectral ocean running in the game. Together they make a useful checkpoint for the coastal scene as the rendering work moves across platforms.
The 29 October diary also records final Mac and physical iPad frames from the same camera, with the updated lighting and scenery. The devices use their authored profiles: the iPad retains its simpler water path, and the desktop cloud profile can produce a different cloud shadow. These are intentional workload differences, so the captures should not be read as identical settings or a GPU ranking.
The ocean clip was recorded directly from the game with hardware encoding. It documents the visual result; it is not a frame-rate benchmark.
This checkpoint is about the scene and its rendering. Platform packaging, public joining, microphone behaviour, and signing have separate validation records. Keeping those boundaries explicit makes the development journal more useful than a single blanket claim that every platform is finished.
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